Airborne kingdom – middle eastern steampunk in the skies

Another city-builder for my collection of experiences – Airborne kingdom.

Wouldn’t say that it really captivated me, but I enjoyed the aestetic of a floting town, while exploring the low-poly world below. I would have, honestly, prefered a more fantasy directed viduals to this city, than steam-punk. This game made me think a lot of Academy towns way back in Heroes of Might and Magic 5.

Nevertheless, a neat little game about flying around with your base, while collecting resources, doing quests and building your town without too much tilt, haha.

To AI, or not to AI – that is the question.

Recently, I’ve played Per Aspera and it was a nice take on good old Settlers with a slick futuristic UI and a theme of Mers colonisation. The gameplay does get a bit repetitive after a while, but what kept me engaged was the story: you are an AI tasked with the terraforming of the planet. You have to keep reflecting on practical and philosophical conundrums as the game progresses.

This was a great depiction of an AI personality since currently the term “AI” is being diluted by the introduction of image and text (and code, I think?) generation engines on which companies slap the word “AI”. I won’t argue that companies introduce some complex products, but I personally don’t view those as AI. It turns out that there is actually something called the “AI effect” – the tendency to not consider something an AI once it is well understood. Without going into a philosophical discussion about this I will just say that Per Aspera definitely got me pondering on this topic a lot.