-Here is the idea: we make a crossover between Pokemon combat and FF combat, but real-time instead of turn-based. There will be monsters to catch and tough boss battles. And I mean proper tough! Players will have to die and adjust their team compositions and strategy. All the game outside the combat is going to be basic as hell, standard RPG grind. Don’t forget plenty of back-tracking.
-What about the story?
-The story will be packed with cliches and tropes from several well-known cultures in real life, so no need to be original there. Characters will be clueless about the most obvious things. The main protagonist will be a little boy and his mom dies in the first minutes of gameplay. He will have a Jamaican-accented (*note: In the English version) sidekick who will shame and bully the kid into overcoming his trauma to save the world. Basically, this will be a story for a kindergartener with the gameplay for an experienced player.
-Dunno. Feels a bit stretched…
-We get Studio Ghibli to make the models and fully animated cutscenes. That will make it work, surely?
And it did. The end.
This is how I imagine Ni no Kuni: Wrath of the White Witch got developed




















