Ding-dong! The white witch is dead

-Here is the idea: we make a crossover between Pokemon combat and FF combat, but real-time instead of turn-based. There will be monsters to catch and tough boss battles. And I mean proper tough! Players will have to die and adjust their team compositions and strategy. All the game outside the combat is going to be basic as hell, standard RPG grind. Don’t forget plenty of back-tracking. 

-What about the story?

-The story will be packed with cliches and tropes from several well-known cultures in real life, so no need to be original there. Characters will be clueless about the most obvious things. The main protagonist will be a little boy and his mom dies in the first minutes of gameplay. He will have a Jamaican-accented (*note: In the English version) sidekick who will shame and bully the kid into overcoming his trauma to save the world. Basically, this will be a story for a kindergartener with the gameplay for an experienced player.

-Dunno. Feels a bit stretched…

-We get Studio Ghibli to make the models and fully animated cutscenes. That will make it work, surely?

And it did. The end.

This is how I imagine Ni no Kuni: Wrath of the White Witch got developed

The immortalisation of the muscles of the 38th Governor of California

I am one of those people who used to pirate games back in the days of my school days, since I’ve had no money to just buy them. Nowadays when I stumble upon those games, I buy them for my library collection. A lot of old games finally spilled into Steam lately and I was notified of the fact the King’s Bounty was available. Not the 1990 King’s Bounty, but it’s “spiritual successor” from 2008. It turns out that they they also released a couple of DLCs and I thought that I’d give a quick try to the last one in the line – King’s Bounty: Warriors of the North.

As I started the game, a picture of a surprisingly suntanned viking looked at me from the starting screen and a thought crossed my mind:that I have seen that bulging forearm somewhere before. I am only aware of one glorious barbarian in pop culture, so a quick search for “arnold with sword” revealed that I was probably correct in my assumption.

A sudden reminder that the industry has been photobashing since before people even knew what Photoshop is.

Game Dev Log – summer jam post mortem

Why write this after 8 months? Because there was this last comic that our artist made and it was a shame to just let it disappear.

So, let’s summarise what happened.

  • We got to jam for 2 months.
  • Our “pre-production” turned into production directly. As a result, things got messy.
  • We ended up with a nice skeleton of a story, an attempted visual style and a prototype.
  • Tones of fun of just experimenting
  • Bonus event: Spider invasion at the main “office”.

Unfortunately, the team had to break up due to an artistic meltdown and people, who despite there being a pandemic, thought that they should have at least one day of heavily IT-oriented studies AT THE SCHOOL, because, you know, it is so important to socialize at least some times, so let’s have one mandatory attendance day.

This was an interesting summer experiment that might be resurrected in the future in some form.

cute comics by Niki Kubasova

<- Week 5