Welcome to the 5th week of this “project” where 3 game students are spending their free time trying to make a game and have some fun.
This week we spent time iterating inside our level, figuring out what mechanics we wanted to introduce to the player and trying to find a good flow for the movement of the player in the scene. As usual the more we fiddle with the scene, the more we find interesting things that need implementing.
The art side of the project has dedicated their time to testing animation methods and the use of parallax for our purposes.
This week’s screenshot: I’m not gonna go into the story of how the catgirl ended up in the scene, but suffice to say that we were testing the parallax and running speed.
