Welcome to the 3rd week of this game jam where 3 game students are spending their summer trying to make a game.
As you can see in our little comic, we learned a valuable lesson about distractions. Despite the crazy week, we managed to progress forward here in there.
One of the more interesting things this week was establishing our version control software Plastic SCM and learning the interface of that. We decided to use Plastic because it is integrated with Unity, so that’s super convenient.

A lot of time was spent on figuring out how we want our lights and shadows and it turned out that Unity has just at the time of our project introduced some incorporated tools for this exact purpose. So the coder didn’t have to make a new system from nothing.
We have written down an established our story and written down the vision of the world.
And here is a line up of some of the sketches and mock-ups of the week:


