Game dev log – week 2

Welcome to the 2nd week of this game jam where 3 game students are spending their summer trying to make a game.
If you are reading this then I will be honest, the development is ahead in time of this log, but I write these posts after a certain time delay. This might be somewhat confusing, but it’s basically to have a bit of a wiggling room about what and when I’m writing down here.
Our progress so far: we are brainstorming, making sketches, nailing down the story outline and the characters. All these things we wanted to do before we officially started the jam, but that didn’t happen. This led to the coder not having a clear outline of what to do, since we were making story on the spot.
The coder began making absolutely basic functions of a platformer, that would be in the game regardless of our direction. He then discovered that making of a camera system, that is fluid and has certain behaviours, wasn’t such a simple thing to make as he assumed. That bought me and the artist some time for nailing down the concepts.
The artist is also busy establishing the art style for the story.

We jam on =)

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