Game dev log – week 1

… so far this sounds like the beginning of a movie
Two friends decide to take a serious step and leave their jobs, so they can find their place in life. Last money gets spent on a small studio in a small town. The heroes begin to get overwhelmed by new troubles but they are joined by a third desperate fellow who is a hacker…
(from a phone conversation)

Welcome to my dev blog series where 3 wannabe game developers decide that COVID summer 2020 is the perfect time to quit jobs and test their skills in the field of making games!

The purpose of the series is to document our little adventure, perhaps learn new things, share our experience, make an infinite amount of money (a mandatory requirement in today’s game industry).

We are 3 game dev ex-students (an artist, a coder and a designer) who set out on a private game jam with a concept and a hope of creating something that might turn out fun and great.

Week 1:

Originally, we planned to have 2 weeks of pre-production for concept and design/planning. But our circumstances changed. We jumped directly into working on the prototype, writing the story and figuring out the art style at the same time.

Despite having discussed concept before, it still took a lot of talking to nail down what we’re making. And so we are off to a bit of a rough start, but we believe we can manage.

Bon voyage to us πŸ˜‰

Week 2 –>

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